While Haywire has a lot of options for how to project memory contents onto the screen, they typically involve things like pixel format, columns per page, column width, starting address. The only post-production I do is to run them through JPEG compression so they are smaller and don't get me in trouble for software piracy or leak my darkest secrets.


One of the most useful features is perspective rendering. It lets me quadruple the amount of info on the screen. I just call a warp subroutine and don't use DirectX-3D, which makes the program slower but less configuration-dependent.



The perspective display mode lets you adjust the vanishing points and orientation much the way an elaborate view camera does. Here is the flyover screen turned into a video wall effect. Heck - it may even turn into a flight simulator program with video game enemys made out of the resident icons.

Another "stairway to heaven" type effect. There are many ways to work with video feedback, most of them really deserve to be presented as animations. I already have the code in there for that, I just need to fix a few things and voila! my hard disk is full again!

This last one comes from the Windows Explorer (not Internet Explorer, but the program that MacHeads call the Finder) which draws windows, icons, trash cans, etc. It has this rocket blastoff image in there too, and I have no idea why.
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